AI Insights · Timothy · October 2024
Top 5 Basketball Games on Android in France: Q3 2024
Explore the performance of the top basketball games on Android in France for Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, basketball games on the Android platform in France experienced varied performance metrics. Let's dive into the details for the top five games, based on data from Sensor Tower.
Basket Battle, published by Supersonic Studios LTD, showed a mixed trend throughout the quarter. Weekly revenue started at approximately $10K, peaking at $20K in mid-August, before ending the quarter at $16K. Downloads fluctuated, beginning at 10K and dipping to a low of 3.4K in early September, then recovering slightly to 5.8K by the end of the quarter. The game maintained a relatively stable active user base, starting at 102.5K and ending at 91.6K.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball saw a consistent pattern with revenue peaking at $642K in mid-August. Downloads varied, starting at 1.9K, peaking at 5.4K in September, and closing the quarter at 2.6K. Active users mirrored this trend, beginning at 21.9K, peaking at 34.1K, and ending at 25.9K.
Basketball Stars: Multiplayer, by Miniclip.com, experienced a steady revenue increase, reaching a high of $1.4K in mid-August. Downloads exhibited a declining trend, from 5.3K down to a low of 1.6K towards the end of September. The active user count started at 14.9K, fluctuating slightly, and finished at 9.5K.
Another title from Miniclip.com, Mini Basketball, showed significant growth in downloads, starting at 1.1K and peaking at 4.3K in late August. Revenue rose to a peak of $629K mid-August before tapering off to $175K by the quarter's end. Weekly active users increased steadily, starting at 3.7K and reaching 8.4K by the end of September.
Lastly, Basketball Arena: Online Game from Masomo Gaming experienced a steady revenue rise, peaking at $422K in late September. Downloads showed an inconsistent pattern, starting at 2.5K, peaking at 3.6K mid-September, and ending at 2.4K. The active user trend was similar, with numbers starting at 9.5K, peaking at 11.4K, and concluding at 9.1K.
These insights highlight the dynamic nature of the mobile gaming market in France and can be explored further at Sensor Tower.